Placeholder bio — rewrite this in your own voice. I work on gameplay systems: physics, simulation, and the tooling that keeps both honest. 8 Unity projects are listed here and 6 of them run in this tab, which is the fastest way to see whether any of it is any good.
Most of what I build is small on purpose. A system that answers one question, a tool that replaces a spreadsheet, a prototype that proves an idea does not work before it costs a year. I would rather maintain something simple for five years than something clever for five weeks.
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